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1x56 North Pole

Season 1 Episodes

64 episodes
The Swiss Alps

1. The Swiss Alps

Teams compete in downhill skiing, ice skating, tobagganing.

The Kooky Case of the Cryptic Keys

2. The Kooky Case of the Cryptic Keys

While on a road trip, Captain Caveman and the Teen Angels are given a mysterious key by a stranger.

The Curse of the Viking Lake

3. The Curse of the Viking Lake

A museum curator and two geology students impersonate Viking ghosts to keep people away from a lake and steal the area's thermal energy.

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4. Beastwoman (1)

The evil Beastwoman uses her multifrequency Beastwhistle to call all the animals in the Big city Zoo to break out of their cages and drive the people out. Dog Wonder finds Beastwoman in a dog parlor where he gets a poodle chip. D.W. succumbs to the Beastwhistle and, following Beastwoman's commands, captures The Blue Falcon and puts him in a maneating plant. Beastwoman orders her subjects to spread her fast growing seeds across Big City, which she plans to convert into a giant jungle!

Tokyo, Japan

5. Tokyo, Japan

Teams compete in sumo wrestling, tennis, and batting.

Acapulco

6. Acapulco

Teams compete in cliff diving, underwater relays, speed boat racing.

The Mixed Up Mystery of Deadman's Reef

7. The Mixed Up Mystery of Deadman's Reef

While at the beach with some friends, Captain Caveman and the Teen Angels see a ship mysteriously vanish.

Vampire Bats and Scaredy Cats

8. Vampire Bats and Scaredy Cats

The gang visits a friend on a forbidding island reputed to be the home of vampires.

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9. Beastwoman (2)

B.F. manages to release himself and reprogram Dog Wonder so he won't obey Beastwoman's Beastwhistle. B.W., meanwhile, employs some bird to seed the clouds and have them rain on the seeded Big City, turning it into a jungle. The Daring Duo learn she plans to do this to the rest of the U.S.A. via rocket power, so Blue Falcon detains Beastwoman whilst Dynomutt goes up with the rocket which crashes into the lake and D.W. becomes a moss-covered mechanical mutt. Blue Falcon severs Beastwoman's powers by snipping her veins, and Big City is restored to normal. Blue Falcon attempts to shear Dynomutt's veins, but the latter decides to shake them off by dancing the Hula.

England

10. England

Teams compete in climbing Big Ben, fox hunting, and skateboard polo.

Florida

11. Florida

Teams compete in swamp buggy racing, waterskiing, track raceing.

What a Flight for a Fright

12. What a Flight for a Fright

At the airport, some jewels are stolen by a mysterious figure.

Hang in There, Scooby-Doo

13. Hang in There, Scooby-Doo

During a hang-gliding competition, the gang investigates ghostly dinosaurs and cave-men in a Western canyon.

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14. The Glob (1)

Petty thug Norbert Prindle, alias The Glob, eludes Dynomutt and Blue Falcon at The Crowne Art Gallery and makes off with the multimillion dollar Baltese Falcon, a 2"" statue of solid diamonds. The Dyno-Computer Tracker traces The Glob and the heroes almost collide with the thief. The Glob escapes into a manhole where Dynomutt gets the Baltese Falcon back from him and hides it in a curio shop amongst 9 other phoney Baltese Falcons. The Daring Duo corners Norbert Prindle and his mob at their hideout, but Prindle eludes them again, washing the heroes down the channel by a flood of water. They return to the curio shop to retrieve the Baltese Falcon, only to find that it and the other phoney Baltese Falcons have been sold.

China

15. China

Teams compete in rickshaw racing, ping pong, and gymnastics.

The Sahara Desert

16. The Sahara Desert

Teams compete in dune buggy racing, Fill Up The Oasis race.

The Creepy Case of the Creaky Charter Boat

17. The Creepy Case of the Creaky Charter Boat

On a charter boat, Captain Caveman and the Teen Angels are chatting with a friend whose father is being honored for his role in a play when suddenly the lights go out and a necklace is stolen.

The Chiller Diller Movie Thriller

18. The Chiller Diller Movie Thriller

The filming of Scooby-Dee's new film is disrupted when a phantom appears on the set.

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19. The Glob (2)

As Dynomutt escapes, Blue Falcon becomes Blue Blob. Dog Wonder races his blue buddy to The Falcon's Lair, where he sculpts him back to normal and spritzes him with The Falcon Instant Hardening Spray, and corner The Glob and his minions just as they nab the true Baltese Falcon. They capture Norbert Prindle in a huge goblet, and turn the crooks in and return the Falcon to the Crowne Art Gallery. Later, in the Falcon's Lair, D.W. tries to sculpt a ""Bluetese Falcon"", using B.F. for a model, but his creation shatters to pieces before he gets to profit big from it.

Scotland

20. Scotland

Teams compete in Lochness Photograph race, and three-legged kilt racing.

France

21. France

Teams compete in the Tour De France, Eiffel Tower climbing.

Big Scare in the Big Top

22. Big Scare in the Big Top

At the circus, tigers are disappearing. Captain Caveman and the Teen Angels investigate and discover a phantom has been haunting the circus.

The Spooky Case of the Grand Prix Race

23. The Spooky Case of the Grand Prix Race

Shag and Scooby play decoy to uncover the truth behind a phantom racer and some disappearing racecars.

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24. Madame Ape Face (1)

The Daring Duo are on the trail of Madame Ape Face who has swiped the face of Sophia Florenzi and plans tosteal all of the beautiful faces of the starlets of Big City. They catch up with The Madame at GaGa Galore's costume party but her face is stolen. Chasing Ape Face , Blue Falcon and Dog Wonder find themselves headed down a conveyor belt into a cold cream machine!

Australia

25. Australia

Teams compete in boomerang throwing, and kangaroo racing.

Athens, Greece

26. Athens, Greece

Teams compete in pole vaulting, discus.

Double Dribble Riddle

27. Double Dribble Riddle

The Central City Kings have disappeared due to a panther.

The Ozark Witch Switch

28. The Ozark Witch Switch

The gang spends a stormy night at Hatfield's cabin, only to see a witch transform their host into a frog. Searching for a solution, they encounter a zombie and a witch's cave.

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29. Madame Ape Face (2)

Saved by The Falcon Fan Snapper, The Daring Duo rush to the aid of the most probable victims. When Fifi Foray wins a beauty contest, Dog Wonder disguises himself as Fifi, and an ensuing scuffle with Madame Ape Face results in D.W.'s face stolen. (Dynoape, Ape Wonder?! It'll never be the same!) Using The Dyno-Radar Hand Detector, the heroes find The Madame's lair and Dog Wonder's face is restored. They catch Ape Face in the act of pilfering Sarah Showerfaucet's face at her apartment. Blue Falcon captures The Madame just as she tosses Sarah's face out the window, but Dog Wonder manages to catch it before it shatters on the concrete below.

The Ozarks

30. The Ozarks

Teams compete in pole vaulting, discus, rail cart racing, and keelboat racing.

Italy

31. Italy

Teams compete in motor scooter racing, canal boat racing.

The Crazy Case of the Tell-Tale Tape

32. The Crazy Case of the Tell-Tale Tape

The television station, KXXX, is taken off the air when a criminal cuts the antenna.

The Creepy Cruise

33. The Creepy Cruise

The gang wins a South Seas cruise and stumbles upon a mystery involving a time machine and a futuristic monster.

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34. Shadowman (1)

Lurking in Big City is The Shadowman, who mysteriously knows all of the plans of The Crime Commission. The Daring Duo are called in when the 700-karat Shmope Diamond is swiped. As they respoind, they spot a shadow sneaking off with plates for new $20 bills stolen from an armored car. The Shadowman later manages to kill two birds with one stone by making off with a secret gold shipment and framing Mayor Gaunt (who is captured in The Dyno Bad Guy Box) all in one shot.

Kitty Hawk, North Carolina

35. Kitty Hawk, North Carolina

Teams compete in hang gliding, skydiving, and hot-air balloon racing.

Egypt

36. Egypt

Teams compete in Touch the Tip of the Pyramid race, camel racing.

The Creepy Claw Caper

37. The Creepy Claw Caper

A villain named Claw uses an aging gun to turn a rock star into an old man.

The Creepy Heap from the Deep

38. The Creepy Heap from the Deep

A huge sea monster disrupts the kids' beach party, but when they take refuge in an old house they run into a ghostly sea captain whose spirit has been stolen by the monster.

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39. Shadowman (2)

No description available.

Sherwood Forest

40. Sherwood Forest

Teams compete in knight racing, and a rescue contest.

Spain

41. Spain

Teams compete in bullfighting, gypsy wagon race.

Cavey and the Kabuta Clue

42. Cavey and the Kabuta Clue

When a mummy comes to life and kidnaps an archeologist, Captain Caveman and the Teen Angels investigate.

The Himalayas

43. The Himalayas

Teams compete in hang the bell on the Abominable Snowman, relay racing to the top of Everest.

India

44. India

Exotic locales in India's lush Bengal Jungle provide the backdrops for today's exciting events.

Cavey and the Weirdo Wolfman

45. Cavey and the Weirdo Wolfman

With their friend, a prince of a small country, Captain Caveman and the Teen Angels go skiing. When the scepter is stolen by a Snowwolfman, they investigate.

Israel

46. Israel

Exotic locales in Israel's Negev Desert provide the backdrops for today's exciting events.

Africa

47. Africa

Teams compete in jungle boat racing, vine swinging.

The Disappearing Elephant Mystery

48. The Disappearing Elephant Mystery

In India, when a Royal White Elephant is stolen by an evil sorcerer, Captain Caveman and the Teen Angels investigate.

San Francisco

49. San Francisco

Teams compete in rollerskating, and fishing.

The Grand Canyon

50. The Grand Canyon

Teams compete in mule racing, tightrope racing.

The Fur Freight Fright

51. The Fur Freight Fright

Captain Caveman and the Teen Angels are assisting Dee Dee's uncle, Frank Skyes, with a fur delivery. When the furs disappear, it is up to them to find out what happened.

Ireland

52. Ireland

Teams compete in Catch the Leprechaun, and hole-in-one golf contest.

Hawaii

53. Hawaii

The teams' wild events occur in the climate of tropical Hawaii.

Ride 'Em Caveman

54. Ride 'Em Caveman

In Wyoming, rumors of a horse that is possessed by a demon are rampant. And they seem to be true. Captain Caveman and the Teen Angels have arrived to investigate. Just as they are investigating, a bank robbery occurs.

Norway

55. Norway

The teams' wild events occur in the climate of icy Norway.

North Pole

56. North Pole

The teams' crazy contests occur in the climate of the frigid North Pole!

The Strange Case of the Creature from Space

57. The Strange Case of the Creature from Space

Captain Caveman and the Teen Angels go to a research facility after they spot an alien spacecraft landing there. They discover that an alien robot supposedly stole a top secret energy source.

Tahiti

58. Tahiti

The teams' crazy contests occur in the climate of tropical Tahiti.

Arizona

59. Arizona

The scenic locales for today's crazy contests is the rustic Rustler's Gulch, Arizona.

The Mystery Mansion Mix-Up

60. The Mystery Mansion Mix-Up

Captain Caveman and the Teen Angels got to Farthington Mansion with Taffy's Aunt Gladys to see a magic show. When some jewels are stolen, Captain Caveman and the Teen Angels investigate.

Holland

61. Holland

The scenic locales for today's crazy contests is the picturesque Holland.

Quebec

62. Quebec

Today's wacky contests include tree cutting in Canada.

Playing Footsie with Bigfoot

63. Playing Footsie with Bigfoot

In Oregon, when the star athlete of a sports team is kidnapped, Captain Caveman and the Teen Angels investigate. Very soon, they have found Juice Brenner. Or have they? He is acting strangely.

Baghdad

64. Baghdad

Today's wacky contests include a flying carpet race in Baghdad!