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1x14 Surface Tension

2/10/202337 minDouble Fine PsychOdyssey

Season 1 Episodes

33 episodes
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43 min

1. The Color of the Sky in Your World

On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe...

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35 min

2. Not in the Cards

The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.

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30 min

3. Awesome Toybox

Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.

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20 min

4. Bringing Back Psychonauts

The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.

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24 min

5. You’re Public Now

Psychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.

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35 min

6. Creative Promises

Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.

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35 min

7. We’ll Know Where It Is

It's a surprising day at the studio as a beloved team member shares personal news.

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48 min

8. A Couple Years of a Lot of Work

The Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.

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51 min

9. One Shot

Double Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.

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36 min

10. Bittersweet Gravity

James finds his footing with the team and Psychonauts 2's first mental landscape takes shape.

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38 min

11. Not Doing the Typical

Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.

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64 min

12. Amnesia Fortnight

It's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.

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25 min

13. I Made a Game

Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.

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37 min

14. Surface Tension

Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.

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44 min

15. Hard to Get Old

Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.

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39 min

16. Written into a Corner

A new art director is hired to help smooth out the relationship between the art and design teams.

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36 min

17. The Heart of Double Fine

Tim's reception of a major award is made bittersweet by the departure of a founding Double Finer.

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40 min

18. What Good Looks Like

Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.

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40 min

19. I Want More of That

A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.

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28 min

20. Brainstormed Out

Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.

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62 min

21. Much More Drastic Things

With time and money running out, Zak struggles to find the path forward.

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37 min

22. Quite an Adventure

The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.

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36 min

23. Always be Closing

Tim struggles to balance his new role as project leader amongst a team of strong personalities.

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26 min

24. Best Teeth

The team wraps up their playable demo and has a blast showing the game off to the public for the first time.

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48 min

25. A Different Beast

Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.

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111 min

26. The Amnesia Fortnight Movie

Amnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.

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64 min

27. Villians of Crunch Mode

Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.

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42 min

28. You Have a Resume?

Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.

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24 min

29. It’s Looking Grim

As pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.

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29 min

30. Time Away

The team adjusts to working from home during the pandemic, pushing the release date out even further.

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27 min

31. Making the Best of It

Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.

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97 min

32. The Journey They’ve Been On

The team pushes closer to Psychonauts 2’s release, fighting to remain true to Double Fine’s values.

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94 min

33. We Wrote It Down

Double Fine reflects on the launch of Psychonauts 2 and the PsychOdyssey documentary series while looking to the future and a return to smaller projects.