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1x7 Little People

3/22/199922 minDilbert

Season 1 Episodes

13 episodes
The Name
22 min

1. The Name

Dilbert is tasked with naming a product that hasn't even been designed yet, and the stress (brought on by a recurring nightmare) makes Dilbert think he's turning into a chicken.

The Prototype
22 min

2. The Prototype

Dilbert and Alice must work together to stop a rival team led by the legendary "Lena" from stealing their ideas and presenting them to the Boss as her own.

The Competition
22 min

3. The Competition

Dilbert is fired from his job when he is suspected of being a spy for a rival company (which was a rumor cooked up by Dogbert's online newsletter) and gets hired at a company that actually treats their workers like people.

Testing
22 min

4. Testing

The Gruntmaster 6000 prototype is put to the test by an evil masked test engineer named Bob Bastard.

Elbonian Trip
22 min

5. Elbonian Trip

Dilbert, Alice, Wally, Dogbert, and the Pointy-Haired Boss take a business trip to Elbonia. Alice and Dilbert attempt to free the Elbonian people (Alice adopts an Elbonian baby while Dilbert introduces the workers to human rights) while Wally becomes a prophet.

The Takeover
22 min

6. The Takeover

Dilbert and Wally become majority shareholders of their company after Dogbert manipulates the stock market.

Little People
22 min

7. Little People

Dilbert discovers that the office is inhabited by a race of former employees who have been "downsized" (literally shrunken down to size after they've been laid off) after finding all of his belongings used, the dry-erase markers disappearing, and X-rated websites on his computer.

Tower of Babel
22 min

8. Tower of Babel

The repetitive passing-on of the same cold strain in Dilbert's office causes it to mutate and turns the coworkers into monsters. Rather than eliminate the virus, the company decides to start fresh by moving everyone to a new office, which Dilbert is tasked with designing.

Y2K
22 min

9. Y2K

On the eve of the new millennium, everyone — except Dilbert — is making New Year's plans. While assuring everyone that the company is prepared for Y2K, Dilbert discovers that the computer mainframe's main processor isn't Y2K-compatible and all the company's systems will crash if it isn't fixed. Dilbert is rewarded for discovering this by being assigned to fix it, and he discovers that the system's original programmer was Wally. But have years of drudgework dulled his brain too much to be able to tackle this crucial task?

The Knack
22 min

10. The Knack

Dilbert loses "the knack" for technology when he gets management DNA from accidentally drinking from the Boss's cup. His resulting mis-steps send the world back to the Dark Ages.

Charity
22 min

11. Charity

Dilbert is forced to be a charity coordinator for the "Associated Way" charity drive.

Holiday
22 min

12. Holiday

Dilbert thinks there are too many time-wasting holidays; Dogbert concurrently convinces Congress to abandon all holidays in favor of a National Dogbert Day.

Infomercial
22 min

13. Infomercial

The pre-production—non-lab-tested—Gruntmaster 6000 is scheduled to be tested by a Texan family.